![]() The Hands on History videos and documents feel integral to the AoE4 experience The four campaigns – Normans, The Hundred Years War, Rise of Moscow and the Mongol Empire – focus on a full time period’s events, taking you through multiple battles and generations as you experience history as it happened. ![]() Two of the most enjoyable new features in AoE4 are the campaign narrative and unlockable content that you gain as you level up. Be prepared to work for those victories though. You’ll also need to make sure you’re utilising all of their secondary skills at the right time, but the rhythm of attack and defence feels just right. A huge part of that is utilising Control Groups, and it’s a cinch to add units that you can then call on with a press of button. You’ll soon learn that you need the tightest of controls on your army to succeed, at least on Intermediate difficulty or higher. These aren’t things that are unique to AoE4, and the RTS genre as a whole has struggled with them for years, but don’t expect any remarkable solutions here. ![]() Large armies will bump and jostle their way through environmental bottlenecks, pathfinding sometimes feels a touch loose, and if you allow it to happen battles can degenerate into messy melee with a little too much ease. ![]() There are still moments where things don’t quite hang together. Building your settlements in AoE4 looks better and more naturalistic than ever. ![]()
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